I can't think of anything clever to say...Oh well, if anyone didn't know by now, when the forums die, I guess we can all go here if we want to keep the RP moving along. I guess I'll post all the intro stuff now...
~Starcatchers RP~
[--Story--]Records tell of a past calamity that befell the world known only as the Nightfall…
Spanning three days time, the moon completely eclipsed the sun, blocking it from the world below that took it for granted. Needless to say, chaos ensued.
People hadn’t realized just how precious sunlight was for their everyday survival. Without sunlight, the land began to frost over, plants atrophied from an inability to undergo photosynthesis and the world was blanketed in darkness. That is…temporarily.
The day the sun came up was the day everyone saw the scars left behind on their world. Sections of continents had fallen into the sea and the environment was virtually inexistent. Man had to start over with the meager population that had survived. However, there was one positive aspect.
Man found he possessed powers: powers that rivaled those of a god and on certain nights, it was found that some powers were strengthened. Because of this, the powers were thought to have been blessings from the stars and were labeled “Starsigns”.
It was only hundreds of years later that the origin of the power was revealed.
It appeared that during the Nightfall, the sky had changed, nobody knows how, but a change happened for certain. Stars began to emit a light radiation, one the mutated the world and people through an infusion of its power which scientists called “meta”. However, due to a built resistance from ancestors before, the population today had obtained no side effects from the meta like those before them.
The world on the other hand…
The world had found that meta acts as a subtle replacement for the natural resources used before like oil and electricity. The world now relies on meta for power now that natural energy sources are steadily depleting since most of the land was destroyed years ago. Unfortunately, this resource appears to be losing its effectiveness as well.
No one can say why…but it is whispered that on nights when a meteor shower occurs, some cities lose power temporarily.
A secret group is being formed to investigate exactly why this phenomenon happens…They are called Starcatchers: those that catch the stars that fall to earth…
[--Rules--]-While it may not seem obvious at first, this RP will have a slightly (I repeat, slightly) mature feel to it. I’m not going to say “you must be this old to post” but please just know what you’re getting into.
-Obligatory no god-moding rule. This means that your character will get hurt, no they will not have one-hit-kills unless the enemy totally bites, and healing can only get you so far.
-No character controlling. I realize that some things need to be done like having a character follow yours or nod or something but do not control what other characters say or think without permission first.
-No plot destroying. Please don’t completely obliterate the plot by having a city blow up or something like that.
-Two paragraph post at the minimum please. Also do that heading thing where you state your character’s name and location and all that jazzy jazz.
-Don’t be an ass. While I’m fine with mild cursing, having your characters drop F-bombs every five seconds is where I draw the line, especially if it’s an attempt to troll.
[--Starsigns--]In the modern world, the system of Starsigns is used more like a label. An individual’s Starsign is determined by the type of stars and formation the night the individual is born. While it doesn’t give the user any special powers (maybe…), it does have an effect on the individual’s personality and inclinations toward hobbies or occupations. In short, it’s an intrinsic part of that person’s being and should be treated as such. There are twelve known Starsigns in all.
Fire: Associated with aggression and willpower. Key phrase is “I am.”
Earth: Associated with practicality and stubbornness. Key phrase is “I have.”
Wind: Associated with curiosity and liveliness. Key phrase is “I think.”
Water: Associated with sensitivity and nourishment. Key phrase is “I feel.”
Light: Associated with confidence and honor. Key phrase is “I will.”
Thunder: Associated with detachedness and perfection. Key phrase is “I analyze.”
Wood: Associated with harmony and justice. Key phrase is “I balance.”
Darkness: Associated with control and secrets. Key phrase is “I desire.”
Space: Associated with experience and generosity. Key phrase is “I see.”
Time: Associated with austerity and tradition. Key phrase is “I use.”
Metal: Associated with eccentricities and individuality. Key phrase is “I know.”
Ice: Associated with dreaminess and transcendence. Key phrase is “I believe.”
I’d like there to be one character for each Starsign before doubling up starts, if that’s okay… Also, don’t feel like you need to be confined to specific personality traits just because you want your character to have a “such and such Starsign.” They don’t have to be full representative but some slight nuances will be appreciated.
[--Magic--]Magic is an ability that a person is either born with or not that allows them to recite verses to manipulate meta. This means that only people with a high sensitivity to it can conduct magic. Magic is only in the form of the element of the magician’s Starsign(Ex. Fire Starsign can shoot fireballs) but this doesn’t mean that it’s only limited to attack or support spells.
Magic also correlates with willpower so if your character is an accomplished swordsman that concentrates more on his skill with a blade than with his magic then he will not be a master at both. He can however dabble slightly in magic and be able to perform a few spells. This can also work reversely as in someone who excels in spells will most likely not be a physical tank.
[--Technology--]Technology on Arlawin resembles modern society today as in cell phones, MP3’s and cars are part of the norm. This means that it isn’t totally futuristic, unless dealing with the subject of guns which are slightly futuristic (Ex. Ray guns, lasers etc. etc.). Medieval weapons do exist, like swords and axes, but have a slightly futuristic look to them like the blade will be made of plasma and the hilt out of interlocked machine parts or something more correct. An example of this would be a beam katana (No More Heroes reference for the win!) so you get the picture.
All machines are called apparatik and run on meta. How they do this is through crystals they infuse with the power of meta, like leaving them out in the starlight, then inserting them into the apparatik like batteries. Please know that all apparatik on Arlawin does this so if there is a big machine there better be a big crystal that can be put in there somewhere as an energy source. Also if a meta crystal isn’t charged and runs out of power then it will never work again.
[--Religion and Government--]In Arlawin there is no organized government but politically, the continent is divided into six sectors. Each sector has a capital which is (coincidentally?) one of the major cities listed and each sector is self-governed meaning laws made for that sector only apply to that sector.
Little cities may appear in a sector around a capital but by no means will they be as large. Really, they will be very tiny in comparison.
The sectors all have an anti-war treaty which states that any act of hostility will not be tolerated and will be met with the combined forces of the other five sectors against the aggressor. While it does prevent the creation of armed forces, it does provide a safe and peaceful atmosphere for the citizens of the continent.
Religion on Arlawin is called Astrollism and is remarkably similar to the science of astrology today. A talist of Astrollism is the equivalent of a priest of Christianity while the Holy Divum is equivalent to being the pope of Astrollism.
Astrollism is a religion based on Starsigns or as referred to in holy text, “the blessings.” It is believed if you follow the path your Starsign sets for you, eternal happiness will reach you. This means that choices like line of work or potential spouses have been destined since birth by belief of Astrollism. This religion is also polytheistic and has twelve gods that have periods of worship depending on the year and the star alignment.
The twelve gods are Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius and Pisces. (Hmm, which one correlates to which starsign?)
Some people follow this religion due to the structure and order in provides in life. However, a good majority don’t due to the restrictive nature it places on its believers.
[--World--]Due to the Nightfall from long ago, the world is known only as “The World” due to there being fear that another destructive event will happen. In the World there are only three continents, one of which is inhabited by people. This continent is called Arlawin and has six main capital cities of interest.
City of Commerce, Satellite City- Located right in the middle of the continent, Satellite City is the main center of trade where people can conduct business with the numerous stores and market located here. Due to this, Satellite City has the largest population out of all the cities on the Arlawin continent and is also the most diverse. Capital of Sector One.
City of Faith, Yorza- Located to the north of Satellite City, Yorza is where the sovereign of the religion, Astrollism,that dominates Arlawin is located and is also the most cultured out of the captials. Notes of interest in this city would be the giant cathedral and also the observatory. Residents of the city are all involved with the church in some way and follow Astrollism very seriously. Capital of Sector Two.
City of Lights, Stralle Heights- Located to the northeast of Satellite City, Stralle Heights can be considered to be one big resort city. Basically a giant amusement park, there are many rides and games for the residents’ enjoyment and a giant beach that serves as an attraction to those that enjoy the water. Capital of Sector Three.
City of Sport, Val Lumbre- Located to the northwest of Satellite City, Val Lumbre hosts many tournaments of skill and power in the coliseum where fighters from all across the continent come to compete for the title of Head of the Coliseum. Val Lumbre is also known for its training dojos and other athletic centers that attract anyone interested in physical activity. Capital of Sector Four.
City of Machines, Milix Headquarters- Located to the southeast of Satellite City, Milix Headquarters is base for Milix Companies, the sole provider of technology throughout the continent of Arlawin. The city itself is representative of this, being highly more advanced than the other cities and most of its residents are employees of Milix. Capital of Sector Five.
City of Sin, Nirvana- Located to the southwest of Satellite City, Nirvana used to have a legitimate name but today, people just call it “Nirvana” due to its ability to give anyone “paradise on earth.” There are a lot of back alley deals and illegal activity in this city and it doesn’t help that strip clubs, bars and casinos populate the streets either. Capital of Sector Six.
Please note that the environment of the world is not filled with grass and trees one would usually see in a fantasy but more like crags and canyons with roads for traveling on by some form of vehicle. Plants exist but are sparsely spread throughout the continent in small patches.
[--Characters Notes--]If you haven’t realized it by now, yes, your character will have some crazy power depending on the Starsign they have. This is why they are becoming part of the Starcatchers (see how I worked the title into there?). However, no one at first will be a member so that means that your character will know they can do things others can’t (or they might be oblivious) but they won’t have really specific knowledge of their power but vague descriptions such as being able to run fast when its really that the leg muscles are able to relax more easily and allow you to exert more effort into the movement of running.
Please be smart about your character’s power. Don’t say they can like…stop time or something if they’re an earth starsign.
[--Bio Format--]At least a paragraph for the meaty descriptions please, that would make me happy.
Please PM your bios to me and I’ll say yay or nay. Two characters max. If you really want more then you’ll have to wait later on in the RP before I give the thumbs up (as in, if not a lot of people join…)
Name:
Age:
Gender:
Height:
Starsign:
Weapon:
Occupation:
Appearance:
Personality:
History:
Starsign Skill:
Magic/Combat Style: