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Falcom
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PostSubject: Re: Games you've played today   Wed Oct 15, 2014 3:59 pm

Hollow Fragment-ing.

So many floors, not enough time.

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PostSubject: Re: Games you've played today   Wed Oct 15, 2014 6:54 pm

KH2 FM.

The remixed music of 2.5 made me play it. Critical mode (not Lv1) is fun. Ive learned to Guard after 8 years!

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PostSubject: Re: Games you've played today   Wed Oct 15, 2014 7:09 pm

Dracos wrote:
I have been playing Fallout New Vegas lately after months of saying I would get back to it after I was suffering burnout from the dlc. For all the the fun it rings me it is also incredibly annoying that it is guaranteed that it will lag to a crawl or get stuck saving every 4 hours now where it used to be like 6. I swear by the end of all the dlcs I will get to play it in 15 minute bursts.
Dead Money was a NIGHTMARE to get through on so many levels. To this day I i still retain it to be one of the worst DLC I've ever played and this is coming from someone who loves Fallout.

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PostSubject: Re: Games you've played today   Wed Oct 15, 2014 9:01 pm

Dracos wrote:
I have been playing Fallout New Vegas lately after months of saying I would get back to it after I was suffering burnout from the dlc. For all the the fun it rings me it is also incredibly annoying that it is guaranteed that it will lag to a crawl or get stuck saving every 4 hours now where it used to be like 6. I swear by the end of all the dlcs I will get to play it in 15 minute bursts.

Are you playing on console or PC? I know some issues with the game can be resolved by not saving over the same file repeatedly. Saving over the same file repeatedly causes the save files to become bloated. This is a problem with the game engine. Oblivion and Fallout 3 have it as well.

Suikiwiden wrote:

Dead Money was a NIGHTMARE to get through on so many levels. To this day I i still retain it to be one of the worst DLC I've ever played and this is coming from someone who loves Fallout.

I didn't think it was as bad as some people made it out to be. I just had to be careful.
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PostSubject: Re: Games you've played today   Wed Oct 29, 2014 5:00 pm

I became the Ultimate Fencer.

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PostSubject: Re: Games you've played today   Thu Oct 30, 2014 12:04 am

1,000,000 year sentence for Reckless Loss of Memory
Get a penalty for walking more than 5 steps
Get a penalty for not resting
Get another penalty for choosing rest
Get a penalty for not choosing an option in ten seconds
Get a penalty for speaking to the opposite gender
Get a penalty for speaking with a guard

I love Freedom Wars <3

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PostSubject: Re: Games you've played today   Thu Oct 30, 2014 2:42 am

Monster Hunter 3U

Achieved G Rank with friends. So good

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PostSubject: Re: Games you've played today   Thu Oct 30, 2014 2:47 am

Txn wrote:
Get a penalty for not resting
Get another penalty for choosing rest
WELL DID YOU SLEEP LYING DOWN!? WE'RE NOT ALLOWED TO DO THAT!

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PostSubject: Re: Games you've played today   Thu Oct 30, 2014 11:23 pm

Txn wrote:
1,000,000 year sentence for Reckless Loss of Memory
Get a penalty for walking more than 5 steps
Get a penalty for not resting
Get another penalty for choosing rest

⊙▂⊙

Txn wrote:
Get a penalty for not choosing an option in ten seconds
Get a penalty for speaking to the opposite gender
Get a penalty for speaking with a guard

⊙▃⊙

Txn wrote:
I love Freedom Wars <3

˚▱˚

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PostSubject: Re: Games you've played today   Fri Oct 31, 2014 9:32 pm

The Paradoxa-type abductors are fun to fight against. One thing, though. Keep one of their spiderweb launcher pods still on their back, otherwise, it would start to spin and spin and spin and spin...

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PostSubject: Re: Games you've played today   Mon Nov 03, 2014 8:31 pm

COD Advanced Warfare: This guy's post from another forum sums up my thoughts on the current state of the game.

Quote :
Please tell us how you adapt to handle people sitting in dark corners/windows staring at flags 90% hidden from sight on graphically busy maps where it's pretty hard to make out people at the best of times, using guns that can kill you before you can blink never mind get in to cover/return fire?

I guess I need to get used to it, but the maps are overdetailed. Its very easy to get stuck on things (in certain maps). The developers also went nuts with verticality so its pretty easy to just jump all over the maps. Maybe its because I'm not used to them, but the maps don't seem to have a very good flow. I don't know if its because of the verticality or what.

The developers keep hinting at dedicating servers coming. I know the PC version has them and it runs wonderfully. Right now the P2P system is a mess. I get fluctuating 1-4 bar connections. That's not good with how fast the characters can move.

Also with all these cool ways to move around the map, you would think people wouldn't hide and camp so much. Nope! Since the maps are overdetailed, people can easily hide.
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PostSubject: Re: Games you've played today   Tue Nov 04, 2014 3:29 am

People use methods that get results, and unless everybody sudden improved their reflexes, they're mostly not good enough to run and gun. Also really complicated maps with verticality overwhelm people, therefore they hunker down.

I don't think I've ever played an FPS that makes good use of verticality, it always hinders the game.

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PostSubject: Re: Games you've played today   Tue Nov 04, 2014 3:36 am

Cleared floor 100 of Aincrad, got all last hit bonuses, let no one die, AND defeated Yuuki.
Amazing yet grind heavy game, I look forward to Lost Song!


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PostSubject: Re: Games you've played today   Tue Nov 04, 2014 4:33 am

I really wish Hollow Fragment's tutorial wasn't so ass. There seems to be a really deep skill system but the horrible translation makes it really difficult to understand what everything does or how to manage the skill palette and edit them, then they just expect you to "experiment" with partner commands and sword skills, and it does a horrible job of explaining burst attacks, which I don't even think I fully understand.

At the very least, whoever ruined the translation seems to have been caught and Lost Song might make sense.

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PostSubject: Re: Games you've played today   Tue Nov 04, 2014 12:18 pm

Taiyz wrote:
People use methods that get results, and unless everybody sudden improved their reflexes, they're mostly not good enough to run and gun. Also really complicated maps with verticality overwhelm people, therefore they hunker down.

I don't think I've ever played an FPS that makes good use of verticality, it always hinders the game.

The problem is most of these people don't get anything for their "efforts". They just slow the game down and annoy everyone because they're sitting in a corner/head glitch spot whatever going 5/15 (or some pathetic score like that). I don't consider this very fun. Titanfall didn't have this problem nearly as much. You could tell who the COD kiddies were from a mile away. Of course that game didn't have killstreak rewards, either, and it also had giant robots roaming around that could easily turn you into paste.
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PostSubject: Re: Games you've played today   Wed Nov 05, 2014 7:32 am

Battle Princess Arcadia - played for about an hour. the battle system is a very simplistic hack n slash, but it works so no complaints. i'm not too fond of the siege party system when it comes to boss battles, but it seems like you can overlook it for the most part.

Castlevania: Mirror of Fate HD - just got to the part where you play as Alucard. i don't quite understand the hate this game tends to receive since it actually (aside from the cross combat) feels like an old castlevania game.

Tales of Xillia 2 - arrived at Xian Du and tried out the coliseum.
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PostSubject: Re: Games you've played today   Thu Nov 06, 2014 5:21 am

Christ. I'm starting to get the hang of Hollow Fragment, but the skill menu is still pretty obtuse. All the skills in this game end up causing buffs or debuffs so a huge line of shit just hovers over your health bar the whole time (though I suppose this is accurate to the show, at least during the Calibur arc when you see their health bars.)

I also randomly seem to do huge damage but I don't know why (I got the last attack bonus on the first boss even though it had like an eighth of its health left after I finished a Sword Skill with Asuna, it just died like 3 seconds afterward when I wasn't even attacking.)

Also jesus christ, I've seen some bad localizations, but you can hardly call this one. It starts out okay, then gets kind of shaky, then it just shits the bed.


I also find it kinda funny, despite the easily-made comparisons to .hack, I think SAO is actually really fucking different...But Hollow Fragment, it plays a lot like the early .hack games, if the original battle system was improved instead of being remade (properly) like in G.U.. I mean .hack was all about diving through your skill menus as fast as possible because you eventually stopped doing damage to enemies unless you used elemental attacks, and you'd need to suck down healing items while tanking damage. This game has the skill pallette to avoid the menu diving, but you still need to use the correct moves on your partner's command to do reasonable damage, and occasionally use battle skills (which have cooldowns instead of using SP like Sword Skills) to restore SP, HP or buff/debuff.

I think you had to give commands to your party members in the original .hack quadrilogy as well, which is a decent-sized part of this (two fifths of the skill palette is dedicated to a fixed set of orders after all (at least I think they're fixed, didn't look to see if you could customize their order or if there are others.))

Edit: Also the fact that Kite, Haseo and Kirito dual-wield (not sure about the Link guy) and skills in Hollow Fragment play out just like the skills in the .hack quadrilogy (choose skill, consume points, then play out a canned animation with X number of hits and special effect, and you can't move during the animation.) Spells in .hack for buffs and stuff just used MP though instead of having cooldowns.

The friends list is also similar, except .hack let you just invite people and you could manage them from the menu instead of having to speak to them, but I think you could still run into them in towns and stuff and talk. Being able to see their current in-game location is reminiscent, and honestly the town teleporters are too.

Giving orders was always a huge pain though because I remember your allies not using skills at all unless you told them to, it was like playing an RTS sometimes.

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Last edited by Taiyz on Thu Nov 06, 2014 9:25 pm; edited 2 times in total
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PostSubject: Re: Games you've played today   Thu Nov 06, 2014 1:52 pm

Yeah the translations are riddled with derplations.

Taiyz wrote:
I really wish Hollow Fragment's tutorial wasn't so ass. There seems to be a really deep skill system but the horrible translation makes it really difficult to understand what everything does or how to manage the skill palette and edit them, then they just expect you to "experiment" with partner commands and sword skills, and it does a horrible job of explaining burst attacks, which I don't even think I fully understand.

I'll be honest with you, I had no idea what half the terms were and I still did okay xD
You get the hang of some stat buffs,
While there is a variety of weapon builds to go on, though honestly dual wield is the main one you will use most likely. Still, I recommend getting the Precise passive skill under Rapier and the Katana Master for SP regen which is useful for bossing, and spamming mob skills in general. The party commands are mainly used for bossing to tell them to GTFO when you want last kill bonus. For partner, use of switch and praise is extremely handy.

Also saw that you beat the floor 76 boss! Congrats!

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PostSubject: Re: Games you've played today   Thu Nov 06, 2014 9:13 pm

Yeah praise just gives them SP and switching obviously lets them regen their SP normally, switching was really obtuse at first because it seems like it can be interrupted sometimes, but I got the hang of it. I don't like how praise will modify their AI over time because I don't really know what they're doing since the battles are such a constant clusterfuck.

Thanks for the tip about the Katana skill, I figured out pretty early when I bought Battle Step that the real reason to buy skills is for passive effects (and possibly replacing existing battle skills with improved versions, or ones that compensate for your weaknesses like if a boss needs to be sealed or something.)

This is one of those games where I have to wonder why they included a bunch of things, like why why they let you customize Kirito's appearance when he appears in cutscenes and has recorded dialogue. Oh sure they let you change his voice, but I reckon that doesn't change cutscenes. It's nice that they let you modify his avatar at any time but still, it's no excuse for his regular dialogue not to be fully voiced. Also, I guess that the Hollow Fragment cutscenes have him in that black and gold number, where-as Infinity Moment cutscenes use the classic SAO outfit?

I mean why would you want to use a spear or a mace with Kirito? It just feels like something they did to appeal to hunting game fans.

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PostSubject: Re: Games you've played today   Thu Nov 06, 2014 11:40 pm

You can decide which passive skill you equip, the thing is though you can only equip one at a time (unless there's an implementation I am unaware of)

I also recommend trying to clear the Hollow Arc asap
I ALSO highly recommend learning the War Cry buff, very handy xD

Taiyz wrote:
This is one of those games where I have to wonder why they included a bunch of things, like why why they let you customize Kirito's appearance when he appears in cutscenes and has recorded dialogue. Oh sure they let you change his voice, but I reckon that doesn't change cutscenes. It's nice that they let you modify his avatar at any time but still, it's no excuse for his regular dialogue not to be fully voiced. Also, I guess that the Hollow Fragment cutscenes have him in that black and gold number, where-as Infinity Moment cutscenes use the classic SAO outfit.

Yeah, Kirito is really only voiced during cutscenes or important story events, typically the end of a story arc.
And yeah, you are spot-on right about his cutscene outfits.

The other weapons are solely for the person of having weapons for the skill list tree Razz
You don't ever change weapons except when you grind skills.
I swear, only Dual Wield and/or 2H and Katana builds are the only decent ones, though with DW you have two swords with different passives which is typically more efficient for better skills.

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PostSubject: Re: Games you've played today   Fri Nov 07, 2014 2:41 am

Don't worry, I'm aware that you need to do the Hollow Area before completing floor 89 (I'll do it before beating 88, to be safe) to get all the event CGs.

I also had to re-do the first boss because I got stunned and some asshole got the last attack bonus, thankfully the game doesn't save until you bypass the screen that confirms the bonus and whether anybody died.


Where do I equip the passive skills? I didn't notice you had to equip them.

Edit: SOMEBODY should play Destiny with Jase and I.

I was thinking of finally getting around to a second character anyway. I decided the other day to make my Hunter a version of Kirito, with Arcblade as my substitute for Sword Skills. The DLC is gonna have a black Dead Orbit cloak called the Cloak of Oblivion that has a grey fur collar.
http://i1.wp.com/planetdestiny.com/wp-content/uploads/2014/10/dead-orbit-cloak.png
http://i2.wp.com/planetdestiny.com/wp-content/uploads/2014/10/dead-orbit-cloak2.png

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PostSubject: Re: Games you've played today   Fri Nov 07, 2014 12:24 pm

Yeah, I'm not really playing this game anymore til the DLC comes out, but if you really want me to play just message me on AIM.
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PostSubject: Re: Games you've played today   Fri Nov 07, 2014 2:02 pm

You just press circle on which passive you want, really. It will say you can only equip one at a time.
Pressing L+Down should help clear teammates for it bit, and using multi-hit sword skills help get last kills, though iirc you need 800 Dual Wield Sword Skill level to get Nightmare Rain and Starburst Stream.

Also be sure to get Strea's affection and bed event ASAP.

And even though I got Destiny, I am terrible at it. Still at like level 11.

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PostSubject: Re: Games you've played today   Fri Nov 07, 2014 8:47 pm

Oh so there's a time limit on interactions with Strea as well? Sigh.

Prinny wrote:
Yeah, I'm not really playing this game anymore til the DLC comes out, but if you really want me to play just message me on AIM.
Actually I was talking about Falcom whose stats appeared in my PS4's leaderboard thing when the game is highlighted...

But I just realized that I'm an idiot and he's probably got the PS3 version.

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PostSubject: Re: Games you've played today   Sat Nov 08, 2014 1:24 am

Floor 95/96 can't recall, but yeah seduce her before then.

Taiyz wrote:
But I just realized that I'm an idiot and he's probably got the PS3 version.

Correctemundo.
No PS4 for Falcom.

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