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 Free Run

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TZ
CyborgZeta
Taiyz
BlazingFiddlesticks
Falcom
Meowzy
Emil12345
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Emil12345




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PostSubject: Free Run   Free Run 07v2DaMWed Mar 05, 2014 8:15 pm

How do you free run in the original Symphonia for the PS3 chronicles version.
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Meowzy

Meowzy


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PostSubject: Re: Free Run   Free Run 07v2DaMWed Mar 05, 2014 8:23 pm

You don't. They couldn't be assed to add it in, not even in their precious PS3 remaster. (...Yeah, okay, I'm still bitter about that)
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Falcom
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Falcom


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PostSubject: Re: Free Run   Free Run 07v2DaMWed Mar 05, 2014 8:43 pm

I am fine with no free run tbh.
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Meowzy

Meowzy


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PostSubject: Re: Free Run   Free Run 07v2DaMWed Mar 05, 2014 8:59 pm

It drove me up the wall. I kept trying in reflex only to go "Oh right, only AI characters are allowed to roam beyond the linear motion."

Seriously, if you're going to make a battlefield three-dimensional, why is the main playable character not allowed to use it to its fullest potential? Why only players 2, 3 and 4? It makes so very little sense. And again, considering it was already 3D to begin with, why not tweak the remaster just a bit to have proper Free Run?
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BlazingFiddlesticks

BlazingFiddlesticks


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PostSubject: Re: Free Run   Free Run 07v2DaMWed Mar 05, 2014 9:55 pm

Ahahahahahahaha. How far we've come. No, you can't, only enemies can. Supposedly Namco implemented it at the end of development, then realized that had not built enemy AI with means to deal with it and the game would be cake. Something Abyss seemed to have given some merit to.
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Taiyz
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Taiyz


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Location : Washi washi suru yo! / GANBA-RUBY!

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PostSubject: Re: Free Run   Free Run 07v2DaMWed Mar 05, 2014 11:11 pm

Yeah I'm really not sure why this is an issue, the game was never designed around the concept of free run. If this were a remake, sure, I'd expect a new battle system, but this is a remaster. The only new pieces of content are purely visual or aural.
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CyborgZeta




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Age : 34

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PostSubject: Re: Free Run   Free Run 07v2DaMThu Mar 06, 2014 12:05 am

The lack of free run doesn't bother me.
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TZ

TZ


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Join date : 2014-03-01
Age : 28

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PostSubject: Re: Free Run   Free Run 07v2DaMThu Mar 06, 2014 1:40 am

To be honest, I always enjoyed the lack of free run more than having it there.

was always more fun that way.



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DreamSword
Handsome Hobo
DreamSword


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Age : 31
Location : In the basement of your attic

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PostSubject: Re: Free Run   Free Run 07v2DaMThu Mar 06, 2014 2:35 am

Lack of free run isn't so fun when the edge of Healing Circle is right freaking there and you're not able to get some of it due to Lloyd being unable to simply take a single step off line.

That said, considering this was port, no one should've really expected any sort of big updates to the system, battle or otherwise.
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DylDawg
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DylDawg


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Location : In Maki Kawaguchi's

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PostSubject: Re: Free Run   Free Run 07v2DaMThu Mar 06, 2014 5:09 am

Symphonia with Free Run without any balancing done will be cake.

And usually, I prefer the titles without free run gameplay-wise. Exception being Abyss and Vesperia.
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Slivendiferious
Quilvius
Slivendiferious


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PostSubject: Re: Free Run   Free Run 07v2DaMThu Mar 06, 2014 5:36 am

Switch targets.

It's a crude way of freerunning and requires clever enemy baiting and positioning, but it's a lot of fun.
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Emil12345




Posts : 357
Join date : 2014-02-02

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PostSubject: Re: Free Run   Free Run 07v2DaMThu Mar 06, 2014 11:25 am

Dang.
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Falcom
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Falcom


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PostSubject: Re: Free Run   Free Run 07v2DaMFri Mar 07, 2014 11:29 am

DylDawg wrote:
And usually, I prefer the titles without free run gameplay-wise.

Yeah I'm a pretty big fan of 2D Tales tbh
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Jazzeh
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Jazzeh


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PostSubject: Re: Free Run   Free Run 07v2DaMTue Mar 11, 2014 5:45 am

TZ wrote:
To be honest, I always enjoyed the lack of free run more than having it there.

was always more fun that way.


^^^
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PostSubject: Re: Free Run   Free Run 07v2DaM

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