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 Yugioh ARC-V

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Taiyz
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Slivendiferious
Quilvius
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PostSubject: Yugioh ARC-V   Yugioh ARC-V 07v2DaMTue May 13, 2014 8:52 pm

Is this show even pretending to take itself seriously nowadays?

I watched the first episode and I can't tell.

The rules somehow make even less sense then they did in Duelist Kingdom.
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Falcom
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMTue May 13, 2014 9:04 pm

Pendulum summon is hax
I didn't get past ep 1 either tho, and there are some rule changes as well.

5D's was the last series that I liked, though I gotta give Arc V more of a chance.
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Taiyz
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMTue May 13, 2014 10:02 pm

Have the rules of the actual physical card game changed, or is it just the anime series' that try to put different, entirely arbitrary spins on the same concept?
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMTue May 13, 2014 11:04 pm

Rules have changed in the actual game as well, mainly the fact that you can't special summon first turn, and first turn player cannot draw. It was mainly implemented due to last year's broken format of Dragon Rulers and Evilswarms, but meh.
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TimeFactor

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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMWed May 14, 2014 12:26 am

These new protagonist designs just keep getting weirder

Falcom wrote:
Rules have changed in the actual game as well, mainly the fact that you can't special summon first turn

Okay, I can understand that.

Falcom wrote:
and first turn player cannot draw. It was mainly implemented due to last year's broken format of Dragon Rulers and Evilswarms, but meh.

What the ****? What new cards/decks made first turn draw broken?
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BlazingFiddlesticks

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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMWed May 14, 2014 1:57 am

The no first turn draw thing is very recent, so much so that I think its still Japan-only and may or may not be adopted abroad.

A silly Yu-gi-oh! spinoff that's actually good is not necessarily a bad thing.  Given the track record of the first three sequels, it could be an entirely different show in it's second half.  The particularly warped in the YGO fandom already see Zexal as, if nothing else, being honest with how out their the spin-offs have gone.

Rant incoming;

All the new mechanics are in the real-world game, with some cards being nerfed to be sane, as they always were.  Not that it matters since the field swarming special summon spamming Zexal's xyz monsters encouraged has effectively broken the game- I see YGO card game related blogs dropping left and right because its simply not worth keeping up with anymore, at least not physically.  Forget 2006, it's not the game it was in 2009.  To put it in terms anyone whose played the game can understand; for at least the past year, Mirror Force has been at 2, Magic Cylinder at 3.  What does the game have to become for that to be okay?

It's gotten so bad that we have an entire archetype (The intermingling Evil and Steelswarm families) that's built around punishing it- the entire rest of the game is punished for the actions of one obnoxious play-style.  Synchro and XYZ monsters are not inherently bad at all; if you take out field swarming nonsense they're actually pretty balanced because the requirements for most of the strongest ones are steep.

I play the YGOPro simulator because I still enjoy the game, but what do I run?  Hate Decks.  I'm one of the most many people that cannot build decks in those terms, so I just punish them.  Most archetypes can't do much against, say, an Obelisk the Tormentor that's been made immune to card effects, having Skill Drain (Negate Monster Effects) and Tyrants Throes (Tribute 2 normal monster to block both players from summoning effect monsters PERIOD) on the field simultaneously, or special summoning a Shinato King of a Higher Plane that is simultaneously immune to traps and blocks the opponent from special summoning so long as he's out.

TimeFactor wrote:
These new protagonist designs just keep getting weirder

The insistence on two-toned hair for every major character in Zexal on is just killing me.
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMWed May 14, 2014 6:02 am

So the days of having a 4k+ Gren Maju Da Eiza on the field for more than one turn are long gone I guess...

From what I understand from the physical game, it is apparently normal nowadays to completely fill your side of the field almost every turn, and have it completely wiped the next. Ha, if only that would have been possible in 2006...

What about Action Cards though? They just appeared out of nowhere and seemed an even bigger asspull than Pendulum Summoning, which in and of itself is already breaking the game because the main character (Yuzu? Yuya? I can't remember which name is who's) is clearly playing on an entirely different field/ set of rules than his opponent.
Channeling a hypercompetent ancient egyptian spirit with insane luck halfway through a duel is one thing, inventing a whole new set of rules on the fly and proceeding to use them halfway through a duel is another matter altogether.

My guess is that eventually everyone will be pendulum summoning left and right.
At least I hope so. If not I consider it a major affront to everything card games stand for.

edit: Pokemon changed the rules so you can't attack if you go first anymore either. It might be a trend to nerf the first turn in card games nowadays.
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Falcom
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMWed May 14, 2014 1:55 pm

Oh my so someone DOES play Yugioh on this forum, yay.

But yeah, most formats are pop heavy formats, so having a giant 3k+ beatstick without production (hurdur) usually won't get you far into the game, unless you're a Dragon Ruler or Mermail deck.... I remember back when Summoned Skull was OP. This game has become a net-decking card game in which most people would just copy someone's deck, say, a deck that topped a regionals and just use it as their own, barring 1 or 2 tech cards and a change to the extra/side deck but hey, you get the point.

Action cards are anime-only iirc which was random as heck when I saw it, I wouldn't pay too much attention to it.


And:

TimeFactor wrote:
What the ****? What new cards/decks made first turn draw broken?

Yugioh ARC-V 550316_621255724571158_2012228462_n

Dragon Rulers. Dragon Rulers everywhere.
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMWed May 14, 2014 2:49 pm

Is the Empty Jar Deck still viable or did they phase out/ ban some of the necessary cards?
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Falcom
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMWed May 14, 2014 4:12 pm

Morphing Jars got banned last banlist, and card destruction was long banned.
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BlazingFiddlesticks

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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMThu May 15, 2014 12:54 am

Whoa, yeah, not meaning to imply Action Cards are going to be real.

Falcom wrote:
Morphing Jars got banned last banlist, and card destruction was long banned.

Ignoring that Empty Jar was a gimmick; Dark Worlds, ruining the game for everyone else like a boss... since 2008?  I don't remember.

Falcom wrote:
I remember back when Summoned Skull was OP.

To be fair, he's still got one thing; he only needs 1 monster.  Any at all. Smile 

And:

TimeFactor wrote:
What the ****? What new cards/decks made first turn draw broken?

Yugioh ARC-V 550316_621255724571158_2012228462_n

Dragon Rulers. Dragon Rulers everywhere.

You can't spell Dragon Rulers without Dragosack.  His name is even a pun at everything he does the game both on and off the board.

Uggggh, forget 2013, this is this game for whatever life is has left in it:

Yugioh ARC-V Tumblr10

What a farce.  If nothing else Kazuki Takahashi can say he told the story he wanted to tell (which he did, lest we forget the last story arc had 2 duels, and he requested the spin-offs stop twice- if that's not keeping creative control I don't what is) while getting royalties off NAS and Konami driving it into the ground.  (Would post another .gif but they aren't working anymore).
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMThu May 15, 2014 1:42 pm

Man we need to play each other sometime.
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Arn
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMThu May 15, 2014 2:04 pm

There's always this one site I don remember the name.
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMThu May 15, 2014 3:55 pm

Ranting over. Sorry everyone.

Falcom wrote:
Man we need to play each other sometime.

Would love too, what games/simulators do you use online?
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMThu May 15, 2014 9:55 pm

I use DN and YGOPro, mainly the latter.
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Chosen Zelos
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMWed May 28, 2014 6:46 am

I haven't dealt with anything YuGiOh related in years. Probably because when YuGiOh came out, I was 13 . . . Jesus. Now I'm sad . . . Is there still a Shadow Realm or whatever?
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Arn
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMWed May 28, 2014 10:41 am

No. But you can duel riding motocycles.
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMWed May 28, 2014 12:59 pm

GX had a vaguely-established Dark World, and 5D's had an vaguely-established underworld to go along with the Incan mythology it used in its first arc, but second half of 5Ds onwards darkness has been dropped in favor of sci-fi and aliens. What makes matters worse is the dark world in Duel Monsters isn't explained much better. The Shadow Realm as the dub described it was (clear even to the 10 year olds watching at the time) an invention to avoid implying anyone could actually die. It just ends up helping the mythology- when it's not recoloring saw blades or suddenly turning malls with people in them into portals to the darkness- by elaborating on something that already existed.
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMWed May 28, 2014 1:06 pm

Arn wrote:
No. But you can duel riding motocycles.

Arn pls that was so 3 years ago.
Now it's all about riding the Pink Hippos yo.
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Chosen Zelos
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMFri May 30, 2014 5:51 am

okay, I just googled YuGiOH & pink hippos and I'm like "WHAT?!"
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMWed Jun 18, 2014 12:33 am

Figured I could inject a mite of life into an aimless thread in the broadest, least contextual way possible;

http://se-to-oh.tumblr.com/post/88866264849

Movie Trailer Voice: In a world where Duel School Principals do the Team Rocket...
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMThu Jul 03, 2014 6:54 pm

New banlist....!

Goyo's back and ROTA to 2?!!?

Infernity Barrier still at 1 >_<

Overall a pretty generic list with barely any changes.....

Spoiler:
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMThu Jul 03, 2014 7:01 pm

Shadolls wooo!
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMThu Jul 03, 2014 7:16 pm

Shadolls can go jump off a cliff the moment they hit TCG land.
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PostSubject: Re: Yugioh ARC-V   Yugioh ARC-V 07v2DaMSun Jul 13, 2014 5:12 pm

double post buuuut-

http://www.yugioh-card.com/en/video/2014_YGOWCQ_live.html

Am I the only one watching the Yugioh qualifiers stream?

1 - 1 atm go Steinman yo, HATs too good
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