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 Tales of Grimdarkia

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Abicion
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PostSubject: Tales of Grimdarkia   Tue May 20, 2014 11:37 am

If Namco developed an M-rated Tales game where the main gimmick all of the characters died in hilariously poetic ways, would you buy it?

It would be sort of like that one part of Symphonia if everyone was actually dead.
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PostSubject: Re: Tales of Grimdarkia   Tue May 20, 2014 1:41 pm

So, basically it would be a continuous stream of this?

"Go on without me! You must survive, Mr. Generic-main-character-sama, only you can save this world from it's terrible fate."

"No! You can't leave me, Miss Scrappy-love-interest! Not now. Not after all we've been through together..."

"What, those three minutes?"
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PostSubject: Re: Tales of Grimdarkia   Tue May 20, 2014 3:41 pm

Yeah basically. But it would be more like 50+ hours of regular Tales shenanigans / character development, and then everyone dies off in systematically brutal ways in the final dungeon.
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PostSubject: Re: Tales of Grimdarkia   Tue May 20, 2014 5:07 pm

Why not do it systematically throughout the whole game? Keep the player on edge?

There's 50+ canon main characters you can work your way through.

Not to mention, killing characters off in rapid succession would have to be done extremely well for it to build up momentum. Otherwise it'll feel like a farce and lose all meaning.

If you give the player/ reader just enough time to come to terms with the death of a main character, right at that time they start to feel safe again, that would be the opportune moment to kill of the next one.

If you're going for the biggest impact, which I assume you are if you want to deliver quality work.
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PostSubject: Re: Tales of Grimdarkia   Tue May 20, 2014 8:35 pm

I'd prefer characters dying depending on your actions. The path where everyone lives being the hardest to get even with a guide.

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PostSubject: Re: Tales of Grimdarkia   Tue May 20, 2014 8:48 pm

TimeFactor wrote:
The path where everyone lives being the hardest to get even with a guide.
It could take roughly 50+ hours to achieve it too.

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PostSubject: Re: Tales of Grimdarkia   Wed May 21, 2014 5:25 am

Suikiwiden wrote:
TimeFactor wrote:
The path where everyone lives being the hardest to get even with a guide.
It could take roughly 50+ hours to achieve it too.
And only one wrong move to make it all go to waste =D
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PostSubject: Re: Tales of Grimdarkia   Wed May 21, 2014 3:06 pm

Slivendiferious wrote:
Suikiwiden wrote:
TimeFactor wrote:
The path where everyone lives being the hardest to get even with a guide.
It could take roughly 50+ hours to achieve it too.
And only one wrong move to make it all go to waste =D

With.... AUTO SAVE DUN DUN DUNNNNNNN

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PostSubject: Re: Tales of Grimdarkia   Wed May 21, 2014 3:54 pm

Falcom wrote:
Slivendiferious wrote:
Suikiwiden wrote:
TimeFactor wrote:
The path where everyone lives being the hardest to get even with a guide.
It could take roughly 50+ hours to achieve it too.
And only one wrong move to make it all go to waste =D

With.... AUTO SAVE DUN DUN DUNNNNNNN
*cough* permadeath *cough*
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PostSubject: Re: Tales of Grimdarkia   Thu May 22, 2014 8:14 pm

Falcom wrote:
Slivendiferious wrote:
Suikiwiden wrote:
TimeFactor wrote:
The path where everyone lives being the hardest to get even with a guide.
It could take roughly 50+ hours to achieve it too.
And only one wrong move to make it all go to waste =D

With.... AUTO SAVE DUN DUN DUNNNNNNN
I'm not trying to make fucking Dark Souls here.
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