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 Tim Burton's Bloodborne

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Divinus Fulmen

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PostSubject: Tim Burton's Bloodborne   Thu Aug 14, 2014 7:08 pm

This game looks pretty swell if you don't mind me saying so. What is your gentlemanly opinion on this matter?

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Taiyz
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PostSubject: Re: Tim Burton's Bloodborne   Thu Aug 14, 2014 10:38 pm

Dumb thread title.

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PostSubject: Re: Tim Burton's Bloodborne   Fri Aug 15, 2014 3:31 am

Taiyz wrote:
Dumb thread title.
Have you SEEN those trailers?

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PostSubject: Re: Tim Burton's Bloodborne   Sat Aug 16, 2014 9:05 pm

It sounds like some Elder Scrolls game.
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PostSubject: Re: Tim Burton's Bloodborne   Sun Aug 17, 2014 3:25 am

It's not gonna be that different from Dark Souls.

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PostSubject: Re: Tim Burton's Bloodborne   Sun Aug 17, 2014 3:59 am

Oh. Well here's hoping it's less like http://chichichichipndale.deviantart.com/journal/Setting-the-Dark-Souls-record-straight-472072083 and more like actual good games developed by people who aren't professional trolls.
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Divinus Fulmen

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PostSubject: Re: Tim Burton's Bloodborne   Sun Aug 17, 2014 8:17 am

Abicion wrote:
Oh.  Well here's hoping it's less like http://chichichichipndale.deviantart.com/journal/Setting-the-Dark-Souls-record-straight-472072083 and more like actual good games developed by people who aren't professional trolls.
I beat the DS using the "worst" melee weapon on one character (whip and the shield from the moth boss), and another with a dual bow wielder. Yes, 2 bows, on a PVP build (3 if you count the Dragon Slayer sheathed). The game doesn't force any play style. But you are right about that one map design flaw.

That fucking path on the roof was bullshit. Not because it wasn't obvious (if you're playing online, players pretty much point out everything. Making the game have a built in guide that you should pay attention to,) but because you can't lower your camera far enough while walking that narrow path so it hits the top of the arc bumping it around a bit which can change the direction your walking.

The hidden sidequest path though? Follow the orange writing. Nothing is really hidden in Graffiti Souls: Prepare to Represent Edition.


Anyway, enough about that. The devs said:
Quote :
“We want to deliver a game that gamers love. If the gamer likes the game they’ll definitely like it enough to have that bit of perseverance, but the way in which we’re making the game? The sense of punishment is much less.”

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PostSubject: Re: Tim Burton's Bloodborne   Sun Aug 17, 2014 2:17 pm

Divinus Fulmen wrote:
Anyway, enough about that. The devs said:
Quote :
“We want to deliver a game that gamers love. If the gamer likes the game they’ll definitely like it enough to have that bit of perseverance, but the way in which we’re making the game? The sense of punishment is much less.”
Well that sounds like a step in the right direction. But why does it have to be a suckstation 4 exclusive?
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PostSubject: Re: Tim Burton's Bloodborne   Sun Aug 17, 2014 2:50 pm

Like Demons Souls, development is funded by Sony. How much, I don't know, but that's how things like this work.

I do find it hilarious that people thought Dark Souls 2 was too easy, and the original Souls director goes and makes a game that's going to be even easier. Then again I'm a lame scrub who plays Souls games in the most broken ways possible.
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PostSubject: Re: Tim Burton's Bloodborne   Sun Aug 17, 2014 8:43 pm

Dark Souls 2 was just more intelligently-designed IMO. If you design a game better, it does become easier.

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PostSubject: Re: Tim Burton's Bloodborne   Sun Aug 17, 2014 10:20 pm

DS2 certainly was intelligently designed. What with its expansive lava level that could never possibly fit in the tower structure you can clearly see from the outside.
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PostSubject: Re: Tim Burton's Bloodborne   Mon Aug 18, 2014 12:22 am

Ah, so the game is shit because of an inconsistency in art design, I GET IT

Because that's so relevant and meaningful in a discussion about gameplay.

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PostSubject: Re: Tim Burton's Bloodborne   Mon Aug 18, 2014 1:39 am

Taiyz wrote:
Dark Souls 2 was just more intelligently-designed IMO. If you design a game better, it does become easier.

I have to agree with that, and that's just from gameplay footage I've watched of Dark Souls 2. A lot of the BS deaths you could get in first do not happen in the second one.
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PostSubject: Re: Tim Burton's Bloodborne   Mon Aug 18, 2014 2:30 pm

Taiyz wrote:
Ah, so the game is shit because of an inconsistency in art design, I GET IT

Because that's so relevant and meaningful in a discussion about gameplay.

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PostSubject: Re: Tim Burton's Bloodborne   Mon Aug 18, 2014 8:28 pm

Prinny wrote:
Taiyz wrote:
Dark Souls 2 was just more intelligently-designed IMO. If you design a game better, it does become easier.

I have to agree with that, and that's just from gameplay footage I've watched of Dark Souls 2. A lot of the BS deaths you could get in first do not happen in the second one.
It's not even that, a lot of the mechanics are just FAR more intuitive and the menus are much clearer when describing stats and what they do. Plus, the branching level design is nice, you can follow a linear progression like Demon's Souls, or you can explore bits and pieces of various areas at a time if you so choose, bonfire teleporation being available from the start and permanent makes EVERYTHING 10x more enjoyable. The fact that enemies can't randomly counter-critical you (which honestly is RNG bullshit) is delightful.

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