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 Legend of Zelda: Breath of the Wild

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Moontoon
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PostSubject: Legend of Zelda: Breath of the Wild   Mon Mar 06, 2017 4:33 am

Who else is playing? It's my first open world game, and I'm loving it!

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Prinny

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PostSubject: Re: Legend of Zelda: Breath of the Wild   Mon Mar 06, 2017 8:28 pm

Best open world game ever. I can't stop playing it.
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PostSubject: Re: Legend of Zelda: Breath of the Wild   Wed Mar 08, 2017 3:01 am

Prinny wrote:
Best open world game ever.


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PostSubject: Re: Legend of Zelda: Breath of the Wild   Wed Mar 08, 2017 10:28 am

I'm having a hard time putting it down myself. Realized it's not my first open world game though! I also played Xenoblade Chronicles.

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Prinny

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PostSubject: Re: Legend of Zelda: Breath of the Wild   Wed Mar 08, 2017 6:21 pm

That's one of the best ones, too. I know Monolith helped Nintendo with this game. I've read that over 400 people worked on it. Its easily Nintendo's biggest project yet.
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PostSubject: Re: Legend of Zelda: Breath of the Wild   Thu Mar 09, 2017 4:23 am

I don't know how many people usually work on a game, but wow Very Happy

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PostSubject: Re: Legend of Zelda: Breath of the Wild   Fri Mar 31, 2017 5:38 am

Definitely a system-seller. For a Zelda game, it does so many things right in its first entry into a sandbox world: Few elements that feel random, making use of the map marking function actually effective in exploring. Right from the Great Plateau, you are given all you need to tackle this vast world -- can even challenge the last boss if you want to. 90% of the gameplay is trial-and-error exploration and no longer the formulaic, linear dungeon-crawling path.

For its first entry of the franchise into having the supporting characters have full VA is decent enough. Of course Mipha and sometimes Zelda VAs really need to get some energy into their characters, but they all fall into cookie-cutter personality archetypes due to the small roles they play(Zelda being an exception of course).

Probably one of my favorite qualities of this game is the physics engine and how much it contributes to your gameplay experience if you choose to be creative, but doesn't shove it in your face nor does it exist just for the aesthetic. Create a seesaw by putting a metal door on a stone! Get your own "airship" by simply exploiting Octarok balloons on rafts! This is definitely a great game with how it welcomes the player and his/her ideas toward progression.
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