I agree about that puzzle thing TS! They kind of did it in Rebirth, but it was kind of just differently-elemented sorceror's ring in functionality. A little like how Zestiria did it, but with 6 characters instead of 4.
I would really like to see Titles used as they are in Berseria (but differently for a new system) but including sidequest and story-relevant titles again, I just really like those and earning them, and their sentimental value.
Other than that, I'm at a loss, everything (almost) classic was in Berseria, so I do want them to retain that and try to branch out again. In terms of branching out, they did a super great job when it came to Hearts, and despite my story qualms with it, what 7th Chord did gameplay-wise with Hearts R was pretty fantastic. I'd really like to see switch ups like the Innocence and Hearts R systems again.
I'd also love to maximize the opportunities for character information and interaction, everything we've had so far (personalized synopsis written as a journal passed around, Legendia and Hearts, battle convos the first time you encounter and enemy and in its battle description, Zestiria, conversations about landmarks, Zestiria, Rebirth, and Graces, and etc.) plus whatever new ideas they come up with would be very cool. I loved in the older Tales clicking on objects and randomly getting some cute interactions or little tidbits of info, like clicking on the meat in Eternia near the beginning to have a little conversation, or small convos that would pop up in Phantasia.
That is related to and leads into another one, I'd like for sidequests to become slightly less obvious again, I enjoy that for ones that have missable time periods and involve backtraveling to somewhere the story won't take you too before a deadline, there is a marker so you know and won't miss it, but I also miss the thrill of doing things like finding the Wonder Chef, or finding out you've activated a sidequest by entering a certain area at the right time/talked to the right NPCs in a specific order to get the right info etc. Maybe have sidequests like they used to be, no marker for non-event ones that don't go away, like Wonderchef, but just general *there is a sidequest in this town/dungeon* markers, and if there's more than one it just stays there until you've activated everything, and a log can be kept in a synopsis of on-going ones (which gives opportunity for character comment!)
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