I beat the DS using the "worst" melee weapon on one character (whip and the shield from the moth boss), and another with a dual bow wielder. Yes, 2 bows, on a PVP build (3 if you count the Dragon Slayer sheathed). The game doesn't force any play style. But you are right about that one map design flaw.
That fucking path on the roof was bullshit. Not because it wasn't obvious (if you're playing online, players pretty much point out everything. Making the game have a built in guide that you should pay attention to,) but because you can't lower your camera far enough while walking that narrow path so it hits the top of the arc bumping it around a bit which can change the direction your walking.
The hidden sidequest path though? Follow the orange writing. Nothing is really hidden in Graffiti Souls: Prepare to Represent Edition.
Well that sounds like a step in the right direction. But why does it have to be a suckstation 4 exclusive?
Prinny
Posts : 492 Join date : 2014-02-06 Age : 37
Subject: Re: Tim Burton's Bloodborne Sun Aug 17, 2014 2:50 pm
Like Demons Souls, development is funded by Sony. How much, I don't know, but that's how things like this work.
I do find it hilarious that people thought Dark Souls 2 was too easy, and the original Souls director goes and makes a game that's going to be even easier. Then again I'm a lame scrub who plays Souls games in the most broken ways possible.
Taiyz Admin Idol
Posts : 1808 Join date : 2014-02-02 Age : 35 Location : Washi washi suru yo! / GANBA-RUBY!
Subject: Re: Tim Burton's Bloodborne Sun Aug 17, 2014 8:43 pm
Dark Souls 2 was just more intelligently-designed IMO. If you design a game better, it does become easier.
Abicion (。◕ ‿ ◕。✿)
Posts : 400 Join date : 2014-02-02 Age : 39
Subject: Re: Tim Burton's Bloodborne Sun Aug 17, 2014 10:20 pm
DS2 certainly was intelligently designed. What with its expansive lava level that could never possibly fit in the tower structure you can clearly see from the outside.
Taiyz Admin Idol
Posts : 1808 Join date : 2014-02-02 Age : 35 Location : Washi washi suru yo! / GANBA-RUBY!
Subject: Re: Tim Burton's Bloodborne Mon Aug 18, 2014 12:22 am
Ah, so the game is shit because of an inconsistency in art design, I GET IT
Because that's so relevant and meaningful in a discussion about gameplay.
Prinny
Posts : 492 Join date : 2014-02-06 Age : 37
Subject: Re: Tim Burton's Bloodborne Mon Aug 18, 2014 1:39 am
Taiyz wrote:
Dark Souls 2 was just more intelligently-designed IMO. If you design a game better, it does become easier.
I have to agree with that, and that's just from gameplay footage I've watched of Dark Souls 2. A lot of the BS deaths you could get in first do not happen in the second one.
Abicion (。◕ ‿ ◕。✿)
Posts : 400 Join date : 2014-02-02 Age : 39
Subject: Re: Tim Burton's Bloodborne Mon Aug 18, 2014 2:30 pm
Taiyz wrote:
Ah, so the game is shit because of an inconsistency in art design, I GET IT
Because that's so relevant and meaningful in a discussion about gameplay.
Taiyz Admin Idol
Posts : 1808 Join date : 2014-02-02 Age : 35 Location : Washi washi suru yo! / GANBA-RUBY!
Subject: Re: Tim Burton's Bloodborne Mon Aug 18, 2014 8:28 pm
Prinny wrote:
Taiyz wrote:
Dark Souls 2 was just more intelligently-designed IMO. If you design a game better, it does become easier.
I have to agree with that, and that's just from gameplay footage I've watched of Dark Souls 2. A lot of the BS deaths you could get in first do not happen in the second one.
It's not even that, a lot of the mechanics are just FAR more intuitive and the menus are much clearer when describing stats and what they do. Plus, the branching level design is nice, you can follow a linear progression like Demon's Souls, or you can explore bits and pieces of various areas at a time if you so choose, bonfire teleporation being available from the start and permanent makes EVERYTHING 10x more enjoyable. The fact that enemies can't randomly counter-critical you (which honestly is RNG bullshit) is delightful.