Posts : 442 Join date : 2014-02-05 Age : 202 Location : Holy Anri Nation
Subject: procrastinating on procrastination Tue Oct 04, 2016 10:53 am
Made a plagiarism (sorta) of Tales of Berseria title screen because UV mapping/texturing models is 2hard4my nub 3D modeling self. And I'm modeling stuff because I'm procrastinating on works. Procrastinaception.
https://goo.gl/ZqIFgz - unavailable for Chrome, need to install Unity Web Player and stuff, but isn't buggy.
https://goo.gl/pmk86P - can be opened in Chrome but buggy. And NO SHADOWS, holy shit that's unforgivable.
Screenshot:
ihavenoideawhatnameishouldput. get it? get it?...ok im an idiot
King Cat the Sixth
Posts : 442 Join date : 2014-02-05 Age : 202 Location : Holy Anri Nation
Subject: Re: procrastinating on procrastination Mon Oct 17, 2016 8:25 am
1080p60fps because i can lololol. also, being weeab and using kanji that i don't even know the correctness of them.
I probably should use cloth physics for the coat thing instead of vertex grouping it with the skeleton rig. Looks so weird. Also, I think I should do a better job with the texturing process, maybe hand-painting the texture instead of just using flat colors.
Oh well, I don't have access to graphic tablet and motion capture devices until February next year, so I'll just use what I have for now.
Supposedly, the final outcome would be something like this, but I'm probably making plenty of changes later, depending whether coding Xillia style or Zestiria style is easier:
I drew(lol) this when Narikiri Dungeon X was released, imagine my squee when Zestiria uses almost the same system as what I envisioned (EBG+Blast Gauge >> SC + BG). I also had an Arte Triangle system in mind when making this but I'm thinking more on the line that Grrappling > Blocking > Evasion > Grappling.