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 Difficulty level in DotNW

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Sahri

Sahri


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Join date : 2014-08-06
Age : 43
Location : The Netherlands

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PostSubject: Difficulty level in DotNW   Difficulty level in DotNW 07v2DaMWed Aug 06, 2014 5:00 pm

When I started playing this game, I assumed it would have about the same difficulty buildup as its prequel but boy, was I mistaken. You don't get gald from all monsters and the bosses already deal a shitton of damage right from the start. I'm at the Garuda now but he already deals like 200+ damage and Marta rarely gets time to heal any of us. I can't remember the bosses in the prequel dealing that much damage at the start, even at mania. What did you guys think of the difficulty level of DotNW?
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Slivendiferious
Quilvius
Slivendiferious


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PostSubject: Re: Difficulty level in DotNW   Difficulty level in DotNW 07v2DaMWed Aug 06, 2014 6:02 pm

Well, I am assuming you're playing the PS3 version?

The Wii version seemed waaaay less hard to me, to be honest, so I'm guessing they increased the difficulty.

To be honest, Garuda wiped the floor with me, so I grinded a bit at that point.

Afterwards, when more Katz Quests become available, I started doing all of them. Some of the early ones are definitely very hard because your level is too low, but at one point I leveled up 7 times during one Katz Quest, and that's how I am at a pretty comfortable level right after Garuda right now.

I know from experience that if I keep doing the Katz Quests like this, I'll be overleveled by the end of the game. At least, that's what happened in the Wii version...

Then again, it might've been changed since then.

Use monsters, not the original ToS cast.


Last edited by Slivendiferious on Wed Aug 06, 2014 6:02 pm; edited 1 time in total
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DreamSword
Handsome Hobo
DreamSword


Posts : 396
Join date : 2014-02-03
Age : 31
Location : In the basement of your attic

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PostSubject: Re: Difficulty level in DotNW   Difficulty level in DotNW 07v2DaMWed Aug 06, 2014 6:02 pm

A bit rough at first, but once you start getting better monsters the game becomes a cakewalk.
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Sahri

Sahri


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PostSubject: Re: Difficulty level in DotNW   Difficulty level in DotNW 07v2DaMWed Aug 06, 2014 9:40 pm

Slivendiferious wrote:
Well, I am assuming you're playing the PS3 version?

The Wii version seemed waaaay less hard to me, to be honest, so I'm guessing they increased the difficulty.

To be honest, Garuda wiped the floor with me, so I grinded a bit at that point.

Afterwards, when more Katz Quests become available, I started doing all of them. Some of the early ones are definitely very hard because your level is too low, but at one point I leveled up 7 times during one Katz Quest, and that's how I am at a pretty comfortable level right after Garuda right now.

I know from experience that if I keep doing the Katz Quests like this, I'll be overleveled by the end of the game. At least, that's what happened in the Wii version...

Then again, it might've been changed since then.

Use monsters, not the original ToS cast.
Yeah, I noticed the ToS cast are level capped so they're pretty much useless throughout the game. I've played the Wii version up till the point where I had to go to Flanoir when I lost interest in the game, simply because I didn't like the fact I couldn't play it with my classic controller pro. Why they never added that option is still beyond me ._.
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DreamSword
Handsome Hobo
DreamSword


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PostSubject: Re: Difficulty level in DotNW   Difficulty level in DotNW 07v2DaMWed Aug 06, 2014 11:03 pm

Sahri wrote:
Yeah, I noticed the ToS cast are level capped so they're pretty much useless throughout the game.

Only on Mania and Unknown. On Normal and Hard they're actually quite viable.
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ShirleyVaga
Not Shirley Fennes
ShirleyVaga


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Age : 33
Location : austria

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PostSubject: Re: Difficulty level in DotNW   Difficulty level in DotNW 07v2DaMThu Aug 07, 2014 4:00 pm

I think they didn't added classic controller pro etc support
cause of the limited budget the game had.
(also there are 4 arte slots less in the Ps3 version but those were shaking the wii controller
in some way so pretty much 4 slots I never used anyway )
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Sahri

Sahri


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PostSubject: Re: Difficulty level in DotNW   Difficulty level in DotNW 07v2DaMFri Aug 08, 2014 5:47 pm

ShirleyVaga wrote:
I think they didn't added classic controller pro etc support
cause of the limited budget the game had.
(also there are 4 arte slots less in the Ps3 version but those were shaking the wii controller
in some way so pretty much 4 slots I never used anyway )
Yeah, the limited budget is noticeable in the game. Poor voice acting, mediocre storyline... the game deserved much better than what it became.
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DreamSword
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DreamSword


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PostSubject: Re: Difficulty level in DotNW   Difficulty level in DotNW 07v2DaMFri Aug 08, 2014 6:02 pm

And to think all of that is still better than the first game.
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PostSubject: Re: Difficulty level in DotNW   Difficulty level in DotNW 07v2DaM

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