I'm sorry, what? Ignoring all the other massive problems with this idea, 3DS emulation isn't anywhere near that far yet. If this were somehow running in an emulator the internet would be having a field day with it trying to get it to run other games. This is a port, plain and simple.
Building an emulator for a specific game is much easier then building an emulator for an entire system. You can see from the screenshots that the game is not a port. Emulators can support graphics enhancements as well (see the Xenoblade Chronicles HD texture project with the Dolphin emulator).
The control menu showing the 3DS buttons. Its nice that it highlights each button so you know what its assigned to, but the standard controller that a vast majority (READ: not everyone, I'm aware of the group that use the PS4 controller, support for that is still kinda spotty) of people use is the 360 controller so not having that pictured in the controls menu is kinda baffling.
Ingame screenshot. The character models are extremely pixelated. Nothing was done to improve the image quality of these characters. Typically developers create game resources at a much higher resolution then the target game resolution, so I don't really understand why this was done this way. You can clearly see the HUD graphics and static character graphics look much better then the sprites. Even the level textures look better.
Taiyz Admin Idol
Posts : 1808 Join date : 2014-02-02 Age : 35 Location : Washi washi suru yo! / GANBA-RUBY!
Subject: Re: Today in Gaming Fri Apr 15, 2016 12:39 am
Either way, it's nice to see that Studio Saizensen is still getting work, makes me optimistic that we might get another Umihara Kawase game down the line.
Tenshigami Hair Trigger Mage
Posts : 1083 Join date : 2014-02-02 Age : 41 Location : Where monsters rampage, etc
Subject: Re: Today in Gaming Fri Apr 15, 2016 12:40 am
As long as you have the original source code though, it'd make a lot more sense to actually port the code. Writing an emulator still seems like it'd be harder.
Also, I thought I read that the second screen was actually optional? Hmmm upon more reading, sounds like it appears automatically when needed. Whatever.
Second screen aside, the fact that it runs in 60fps and they have online play working and that it DOESN'T have the dub yet smells of port. If it was just emulating it they'd run into issues with the fact that the 3DS online architecture is completely different, not to mention that the dub should already be in it if that were the case.
It could be some weird hybrid. Like Chrono Trigger on the PS1 - I remember reading it had a copy of the Japanese rom on the disc but it was only used to grab sprites and stuff from. It also had added features that weren't in the original game like FMV cutscenes and stuff.
Prinny
Posts : 492 Join date : 2014-02-06 Age : 37
Subject: Re: Today in Gaming Fri Apr 15, 2016 1:44 am
Not necessarily, just look at Azure Striker Gunvolt. Its not like the Vita games ported to PC require you to use the mouse pointer for touch screen controls, they actually bothered to port them over properly. Most of the Vita PC ports support PC screen resolutions, and don't have borders around the game image.
As I said before, emulators for one game are way easier to make then emulators for an entire system. Developers make netcode for their games, not for the system. Making new netcode for each system would be ridiculous. Not a single game does it this way.
Prinny
Posts : 492 Join date : 2014-02-06 Age : 37
Subject: Re: Today in Gaming Sat Apr 16, 2016 5:45 pm
It's a bit confusing but apparently you can get Resurrection for free if you buy God Eater 2 Rage Burst when it's released two months later.
I'm confused too. So in the west, Resurrection is digital only???
Taiyz Admin Idol
Posts : 1808 Join date : 2014-02-02 Age : 35 Location : Washi washi suru yo! / GANBA-RUBY!
Subject: Re: Today in Gaming Sat Apr 23, 2016 2:21 am
Why wouldn't it be? This practice is becoming incredibly common for prequel remasters, and this is the same release format as Sword Art Online Re:Hollow Fragment and Lost Song, except there wasn't a Day One physical edition, just an exclusive artbook through EB Games.
So basically, if you pre-order Rage Burst digitally, you get Resurrection at the time of pre-order. If you get the Day One edition of Rage Burst at retail, you get a code for Resurrection in the box.
Prinny
Posts : 492 Join date : 2014-02-06 Age : 37
Subject: Re: Today in Gaming Sat Apr 23, 2016 2:59 am
Hopefully Namco doesn't drop the ball on the PC port of Resurrection like they did Tales of Symphonia. Symphonia was free with Zestiria preorders.
Taiyz Admin Idol
Posts : 1808 Join date : 2014-02-02 Age : 35 Location : Washi washi suru yo! / GANBA-RUBY!
Subject: Re: Today in Gaming Sat Apr 23, 2016 4:47 pm
Hard to say since Tales of Symphonia came out four months later, being handled by a completely different company, where-as this will a simultaneous release on the PC. I'm assuming the same company will handle both ports and basically treat this is as a singular entity.
By the way, I completely forget, did the original game even have a dub?
Edit: Oh yeah, there's this piece of NSFW greatness: http://mousepad.moe/ JList is teaming up again with an independent 3D mouse pad company that creates "life size" breast and butt mouse pads, this time they're going to be publishing a series of Dead or Alive mouse pads presumably based on Xtreme 3. Check out their Pochaco one in one of the tabs at the top of that page, but it's slightly explicit. The company's history is shown on that page as well.
So I had time to make one run through Star Fox Zero over the last couple of days, a friend of mine nabbed it on release day, and while I cannot yet praise or condemn the game entirely, having only played a third of the missions, I had a blast with most of what I did. What made it even better was the two people I was playing with; the friend who bought the game had ignored some of the later press material, so some choice bits came as pleasant surprises, and was generally just reveling at the sight of an HD Star Fox, while his roommate had no Star Fox experience outside of Super Smash Bros. and wasted no time in pointing out the series anachronisms.
Commentators seemed to forget that you can, in fact, move the reticles and bodies of the Arwing and Landmaster at the same time as you could in past games, thus turning off the non-shooting motion controls and holding the gamepad as still as you would any other controller leaves you playing those vehicles as you did in Star Fox 64, occasionally tapping Y to center your reticle. I shot down Star Wolf the same way I did in 1999. The Walker and Gyrowing simply require you to position yourself to so that a glance at the gamepad does not get you killed, though the Walker is more deliberately designed for pad-checking than the other three. While the gamepad-centric bits were the lion share of my deaths, none of the ones I experienced felt like something another two or three attempts could not teach me a better way to deal with- I was nawt gud.
Lest this look too much like post-2006 Nintendo damage control, no such luck, the pad aiming is still superfluous. Pacing trips when your arwing is suddenly forced into a side view, indicating you need to check the game pad to move forward again, and the momentary, Zelda-dungeon-puzzle bursts of satisfaction you may get when you figure out what the game wants you to do is not worth occasionally crashing into a boss three times because you are not sure where you are in space. It needed to supplement a traditional experience, not rip you out of one from time to time just to remind you that it is there. Someone put forth a theory that Zero only exists as a means for Miyamoto to finish and ship several prototypes in one go, mostly obviously the self-admitted brand-tacking of Star Fox Guard, and I could certainly believe it.
Is it weird that I'm more excited about Exist Archive coming to North America then SO5? Everything I've read about the Japanese version makes me really unsure about it.
fateoffate The Molester
Posts : 59 Join date : 2014-02-07 Age : 32 Location : Your Wardrobe
Is it weird that I'm more excited about Exist Archive coming to North America then SO5? Everything I've read about the Japanese version makes me really unsure about it.
Apart from ASW developed/published games and Zero Escape, pretty much everything Aksys localizes is of questionable quality. Even their localizations are questionable, like when Xrd had massively unsynchonized mouthflaps during IKs.
Prinny
Posts : 492 Join date : 2014-02-06 Age : 37
Subject: Re: Today in Gaming Sat Apr 30, 2016 3:03 am
I guess I'll just deal with it. I really want another VP game, and its the closest thing to one.
Prinny
Posts : 492 Join date : 2014-02-06 Age : 37
Subject: Re: Today in Gaming Tue May 03, 2016 5:31 am
COD 2016 got revealed yesterday morning. Its called Infinite Warfare. Looks like Battlestar Galactica and Killzone had a baby (the villains are totally the Helghast). This tidbit about singleplayer piqued my interested, though.
Infinity Ward has revealed that Call of Duty: Infinite Warfare’s campaign will feature a seamless transition feature that allows players to move from on the ground missions to space combat and back with few or no loading screens.
Many parts of the campaign – from boots-on-the-ground, to piloting a jet fighter, to zero-g and space combat – will occur as a near seamless, action packed experience with few visible loading times, and delivers the signature, blockbuster franchise moments that fans love.
In a follow up interview with IGN, Jacob Minkoff (Infinity Ward’s Design Director) stated that these new transitions provide for a “completely holistic” experience for the players.
Specifically, he said, “you can be boots on ground, fighting through the streets of a city on earth, call down your Jackal, get into it, fly up through the atmosphere, engage in a dogfight over the orbit of earth, finish that dogfight, land on the deck of the carrier, get into the carrier, go up to the bridge, and order your ship to go to the next mission and all of it happens seamlessly with no loading screens.”
Considering how linear COD story modes traditionally are, this sounds pretty cool. Also there's jump packs or something. There's some people hopping in the air in the trailer.
Also COD4 Remastered requires a copy of Infinite Warfare, because they know a lot of people won't friggin buy it if they can just get a code off Ebay. Also the base IW doesn't come with it, you must buy the Legacy (or Digital Legacy) Edition ($80), the Digital Deluxe Edition ($100, comes with the season pass), or the $120 Legacy Pro (steelbook, season pass, soundtrack, yada yada).
Taiyz Admin Idol
Posts : 1808 Join date : 2014-02-02 Age : 35 Location : Washi washi suru yo! / GANBA-RUBY!
Subject: Re: Today in Gaming Tue May 03, 2016 6:19 pm
The question is, if we buy the game and only play MW4, will this make them remaster more games and sell them separately (personally I'd happily pay $60 for a remaster with all 20 maps, standalone) or will they continue to shoehorn remasters into new CoD packages to force us to buy more new shitty CoDs?
Prinny
Posts : 492 Join date : 2014-02-06 Age : 37
Subject: Re: Today in Gaming Wed May 04, 2016 1:23 am